DoaEditor was created by Niahak (www.niahak.org).  Check there or at
www.romhacking.net for the latest version.  The current version is 0.94.

Contact: You can get in touch with me at the Lord Yuan Shu forum
( http://www.lordyuanshu.com/conewalkerforum/viewforum.php?f=2 ) or at the
www.romhacking.net forums (account Niahak on both).

Directions:
1) Load a valid DoaE ROM.
2) Click on an officer's name.
3) Change that officer's stats and name as desired.
4) Click "Save" to save changes to that officer.
    (A small label will pop up to tell you that you just saved changes.
    However, it does not update if you make more changes to that officer.)
5) Repeat 2-4 for each officer. There is no error accounting for using too much
    space - generally I would say it would lead to Very Bad Things. However, it
    does tell you how much space is left.
6) When you're ready to save the new ROM, click file->Export to ROM. I
    recommend saving it in a new file and testing, just in case it still isn't
    all working.

Oh, and some additional info:

Agility is never shown in the game, but it affects order during a round.

Region determines where the officer is found in random encounters, but does not
    affect when you can recruit them.  If you have them in your party, you
    won't find them in random encounters.

Sprites are mostly listed by their most memorable (or recognizable) character.
    Most of these were given their names by James (of www.kongming.net).

Sprite color is a value that also affects A.P. when you fight them as an enemy
    officer, so there are numbers by each color set.  For allies, number won't
    matter.

There are multiple leveling schemes in the Soldier drop-downs.  These are used
for the 5 Tigers, Zhuge Liang, and Jiang Wei.  Any character can be made to
    level.  Additional schemes seem to exist in the ROM but are unpredictable.

Highest Tactic determines the highest possible tactic an enemy officer can use.
    It is also bounded by INT, though - for example, you could give Cheng
    Yuanzhi access to all tactics, but he can't use any because he's not smart
    enough.

Portrait values are, yes, raw hex.

Portrait Background is usually white for the "special" characters (Liu Bei,
    Zhao Yun etc).  You can give them other colors, but they affect the
    palette.  See the preview for examples.

I cannot guarantee DoaEditor will be completely bug-free.  It has been tested
    multiple times, and seems to be working properly.  If you do run into an
    error, please let me know so I can look into fixing it!

You cannot save Rebel Force, Pirate Force, Brigand Force, Bandit Force, or
Pirate.  This is because they have bizarre values.  Messing with them is bad.
    
For the more advanced: You can actually add to the tables, which yes, are
suspiciously like hex tables.  Be careful with formatting, as DoaEditor is
rather fragile.

---Future developments---
I am currently planning to create a soldier amount editor which may or may not
    be packaged with DoaEditor.
Other future directions may include general cleanup of the interface.

Thanks go out to:
    James (www.kongming.net) for a huge amount of help in building tables of
        AP, AC, and sprites, in addition to ripping the sprites, testing the
        program and more great finds.
    Lord Yuan Shu (www.lordyuanshu.com) for encouragement, testing, providing
        a home for development, and for declaring himself emperor too early.
    Taishi Ci (2.0) for his Destiny of an Emperor parody, which partially inspired
        DoaEditor.

---Legalese---
This program is (c) Niahak.  Destiny of an Emperor, however, belongs to Capcom.
Don't ask me for ROMs.  Please ask me for permission before redistributing this
program on a website.